This version of Unity is unsupported.

Procedural.CPUTextureStackRequestLayerParameters.GetMipData

public NativeArray<T> GetMipData();

Returns

NativeArray<T> The array where mip data can be written to.

Description

Get a reference to the tile layer mip date to write texture data to.

This function returns a direct reference to the tile layer's mip pixel data as a Unity.Collections.NativeArray.