keywordName | The name of the keyword. |
Initializes a new instance of the ShaderKeyword class from a shader global keyword name.
shader | The shader that declares the keyword. |
keywordName | The name of the keyword. |
Initializes a new instance of the ShaderKeyword class from a global or local shader keyword name.
See Also: IPreprocessShaders.OnProcessShader.
shader | The compute shader that declares the local keyword. |
keywordName | The name of the keyword. |
Initializes a new instance of the ShaderKeyword class from a local shader keyword name, and the compute shader that defines that local keyword.
If the compute shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword.
If the compute shader does not define a local keyword with the given name, Unity searches for a global keyword with the given name. If Unity finds a global keyword with the given name, it creates a valid ShaderKeyword instance that represents the global keyword. If Unity does not find a matching global keyword, it creates an invalid ShaderKeyword instance.
See Also: IPreprocessComputeShaders.OnProcessComputeShader, ShaderKeyword.IsValid.