| computeShader | ComputeShader to execute. | 
| kernelIndex | Kernel index to execute, see ComputeShader.FindKernel. | 
| threadGroupsX | Number of work groups in the X dimension. | 
| threadGroupsY | Number of work groups in the Y dimension. | 
| threadGroupsZ | Number of work groups in the Z dimension. | 
| indirectBuffer | ComputeBuffer with dispatch arguments. | 
| argsOffset | Byte offset indicating the location of the dispatch arguments in the buffer. | 
Add a command to execute a ComputeShader.
When the command buffer executes, a compute shader kernel is dispatched, with work group size either specified directly (see ComputeShader.Dispatch) or read from the GPU buffer (see ComputeShader.DispatchIndirect).