This version of Unity is unsupported.

BlendState Constructor

public BlendState(bool separateMRTBlend, bool alphaToMask);

Parameters

separateMRTBlend Determines whether each render target uses a separate blend state.
alphaToMask Turns on alpha-to-coverage.

Description

Creates a new blend state with the specified values.

All blend states are initialized to RenderTargetBlendState.defaultValue.