Version: 2020.2
LanguageEnglish
  • C#

RenderTextureFormat.BGRA10101010_XR

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Color render texture format, 10 bit per channel, extended range.

The components are linearly encoded and their values range from -0.752941 to 1.25098.

Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.

See Also: RenderTexture.format, RenderTexture class, SystemInfo.SupportsRenderTextureFormat.