Version: 2020.2
LanguageEnglish
  • C#

ReflectionProbe.size

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector3 size;

Description

The size of the box area in which reflections will be applied to the objects. Measured in the probes's local space.

The box size will be scaled by the transform's scale.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { ReflectionProbe probe = GetComponent<ReflectionProbe>(); // Make the area long probe.size = new Vector3(10, 1, 1); } }