Version: 2020.2
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  • C#

Ray2D Constructor

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public Ray2D(Vector2 origin, Vector2 direction);

Parameters

Vector2 Origin.
Vector2 Direction.

Description

Creates a 2D ray starting at origin along direction.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray2D ray = new Ray2D(transform.position, transform.forward); } }