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Closeorigin | The playable that sent the notification. |
notification | The received notification. |
context | User defined data that depends on the type of notification. Uses this to pass necessary information that can change with each invocation. |
The method called when a notification is raised.
PlayableOutputExtensions.PushNotification contains an example on how to send a notification.
using UnityEngine; using UnityEngine.Playables; class NotificationLogger : MonoBehaviour, INotificationReceiver { public void OnNotify(Playable origin, INotification notification, object context) { Debug.Log(notification.id); } }