Version: 2020.2
LanguageEnglish
  • C#

Physics.SyncTransforms

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public static void SyncTransforms();

Description

Apply Transform changes to the physics engine.

When a Transform component changes, any Rigidbody or Collider on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform. Use this function to flush those changes to the physics engine manually.