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|Center of the box.
|Half the size of the box in each dimension.
|The direction in which to cast the box.
|Rotation of the box.
|The max length of the cast.
|A Layer mask that is used to selectively ignore colliders when casting a capsule.
|Specifies whether this query should hit Triggers.
RaycastHit All colliders that were hit.
Like Physics.BoxCast, but returns all hits.
Notes: For colliders that overlap the box at the start of the sweep, RaycastHit.normal is set opposite to the direction of the sweep, RaycastHit.distance is set to zero, and the zero vector gets returned in RaycastHit.point. You might want to check whether this is the case in your particular query and perform additional queries to refine the result.