Version: 2020.2
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Mesh.MeshData.GetVertices

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public void GetVertices(NativeArray<Vector3> outVertices);

Parameters

outVertices The destination vertex positions array.

Description

Populates an array with the vertex positions from the MeshData.

The destination array must have at least vertexCount elements. Unity will convert vertex position data into Vector3 format if needed. See Also: Mesh.GetVertices, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.