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Material.GetTextureScale

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public Vector2 GetTextureScale(string name);
public Vector2 GetTextureScale(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Gets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.