Version: 2020.2
LanguageEnglish
  • C#

ImageConversion.EncodeNativeArrayToTGA

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static NativeArray<byte> EncodeNativeArrayToTGA(NativeArray<T> input, Experimental.Rendering.GraphicsFormat format, uint width, uint height, uint rowBytes);

Parameters

array The native array to convert.
format The pixel format of the image data.
width The width of the image data in pixels.
height The height of the image data in pixels.
rowBytes The length of a single row in bytes.

Description

Encodes this native array into TGA format.

This function returns a NativeArray<byte> which is the TGA data. Write this data to disk to get the data in the TGA file format.

The encoded TGA data is not compressed and contains an alpha channel for RGBA32, ARGB32 textures, and no alpha channel for RGB24 textures.

This method is thread safe.

Passing rowBytes of 0 will calculate the row length in bytes automatically.

See Also: EncodeNativeArrayToEXR, EncodeNativeArrayToPNG, EncodeNativeArrayToJPG.