Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public void
Draw(
Rect position,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Description
Draw this GUIStyle on to the screen, internal version.
Draw plain GUIStyle without text nor image.
public void
Draw(
Rect position,
string
text,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Description
Draw the GUIStyle with a text string inside.
public void
Draw(
Rect position,
Texture image,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Description
Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.
public void
Draw(
Rect position,
GUIContent content,
int
controlID,
bool
on);
public void
Draw(
Rect position,
GUIContent content,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Description
Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.