Version: 2020.2
LanguageEnglish
  • C#

FrameTimingManager.GetVSyncsPerSecond

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float GetVSyncsPerSecond();

Returns

float Number of vsyncs per second of the current platform.

Description

This returns the number of vsyncs per second on the current platform, used to interpret timing results. If the platform does not support returning this value it will return 0.