This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

TerrainCallbacks.TextureChangedCallback

public delegate void TextureChangedCallback(Terrain terrain, string textureName, RectInt texelRegion, bool synched);

Parameters

terrain The Terrain object that references a changed TerrainData asset.
textureName The name of the texture that changed.
texelRegion The region of the Terrain texture that changed, in texel coordinates.
synched Indicates whether the changes were fully synchronized back to CPU memory.

Description

Use this delegate type with textureChanged to monitor all the changes to Terrain textures.