Version: 2020.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

TerrainCallbacks.HeightmapChangedCallback

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate void HeightmapChangedCallback(Terrain terrain, RectInt heightRegion, bool synched);

Parameters

terrain The Terrain object that references a changed TerrainData asset.
heightRegion The heightmap region that changed, in samples.
synched Indicates whether the changes were fully synchronized back to CPU memory.

Description

Use this delegate type with heightmapChanged to monitor all changes to the Terrain heightmap.