Version: 2020.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

PaintContext.Scatter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void Scatter(Func<ITerrainInfo,RenderTexture> terrainDest, Material blitMaterial, int blitPass, Action<ITerrainInfo> beforeBlit, Action<ITerrainInfo> afterBlit);

Parameters

terrainDest Function returning the RenderTexture to be written for each Terrain.
blitMaterial The material used to copy the data. If null, the default blit material is used.
blitPass The material pass used to copy the data. Its default value is 0.
beforeBlit An optional action to call before copying to each Terrain.
afterBlit An optional action to call after copying to each Terrain.

Description

Applies an edited PaintContext by copying modifications back to user-specified RenderTextures for the source Terrain tiles.

After the edits to a PaintContext are complete, this function applies the modified data in destinationRenderTexture to the data stored for each Terrain. Scatter performs this copy to a set of RenderTextures, which is specified by terrainDest.

This function uses the following steps to scatter to each Terrain in the PaintContext:
1) Calls terrainDest to retrieve the target RenderTexture.
2) Calls beforeBlit.
3) Uses blitMaterial and blitPass to copy the destinationRenderTexture into the target RenderTexture.
4) Calls afterBlit.

See Also: PaintContext, PaintContext.Gather.