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Experimental: this API is experimental and might be changed or removed in the future.

ShaderWarmupSetup.vdecl

public VertexAttributeDescriptor[] vdecl;

Description

Vertex Format to be used with shader.

On some platforms vertex data layout is used during shader compilation (to generate vertex fetch instructions in the shader code), hence it is important to provide vertex format when warming up. See Also: VertexAttributeDescriptor.