This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVector

public void SetVector(string name, Vector4 val);
public void SetVector(int nameID, Vector4 val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The vector to set.

Description

Sets the value for a vector uniform.

The vector specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalVector must be used.