Version: 2020.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure.ManagementMode.Automatic

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Description

Automatically populates and updates the RayTracingAccelerationStructure.

If ManagementMode is set to Automatic, then the Unity Engine adds all supported Renderers in the Scene to the RayTracingAccelerationStructure as you create them, and removes them as you delete them. It updates the RayTracingAccelerationStructure and all transforms of instances within it at the beginning of rendering each frame.