Version: 2020.2
LanguageEnglish
  • C#

DynamicGI.UpdateMaterials

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public static void UpdateMaterials(Renderer renderer);

Parameters

renderer The Renderer to use when searching for a system to update.
terrain The Terrain to use when searching for systems to update.

Description

Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.

The third overload specifies a region of the terrain that needs to be updated. This makes sure that only the systems that overlap with the specified rectangle get updated, which could help improve performance. The coordinates are specified the same way as in TerrainData.SetAlphamaps.