Version: 2020.2
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CustomRenderTexture.Initialize

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public void Initialize();

Description

Initializes the Custom Render Texture at the start of the next frame. Unity calls /Initialise()/ before /CustomRenderTexture.Update/.

You can use /initialize()/ to reset a Custom Render Texture or to execute two passes after each other, where one occurs in /initialize()/ and the other in /CustomRenderTexture.Update/. When you call /initialize ()/, Unity uses the settings the Custom Render Texture has when Unity renders it. This means if you call /intialize()/ more than once when you have changed settings between calls, Unity runs the initialize render multiple times with the last settings you applied. See Also: Custom Render Textures.