Version: 2020.2
  • C#


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public bool IsFilteringTrigger(Collider2D collider);


collider The Collider2D used to check for a trigger.


bool Returns true when collider is excluded by the filter and false if otherwise.


Checks if the collider is a trigger and should be filtered by the useTriggers to be filtered.

Filtering is defined as including or excluding objects based upon a specific condition. Trigger filtering checks the Collider.isTrigger and includes it if triggers are being used and excludes it otherwise. IsFilteringTriggers returns true when useTriggers is set to false and Collider.isTrigger is true. This indicates the collider is filtered which means it should be excluded. IsFilteringTriggers returns false if otherwise.

See Also: useTriggers.