Version: 2020.2
LanguageEnglish
  • C#

IActiveBuildTargetChanged.OnActiveBuildTargetChanged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget);

Parameters

previousTarget The build target before the change.
newTarget The new active build target.

Description

This function is called automatically when the active build platform has changed.

using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class ActiveBuildTargetListener : IActiveBuildTargetChanged { public int callbackOrder { get { return 0; } } public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget) { Debug.Log("Switched build target to " + newTarget); } }