Version: 2020.2
LanguageEnglish
  • C#

AssetBundle.LoadAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Object LoadAsset(string name);

Description

Loads asset with name from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public Object LoadAsset(string name, Type type);

Description

Loads asset with name of a given type from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public T LoadAsset(string name);

Description

Loads asset with name of type T from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.