Version: 2020.2
LanguageEnglish
  • C#

OffMeshLink.costOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float costOverride;

Description

Modify pathfinding cost for the link.

When the costOverride value is non-negative the cost of moving over the OffMeshLink is equivalent to the costOverride value times the Euclidean distance between OffMeshLink end points.