Version: 2020.2
Build manifest
Build manifest as ScriptableObject

Build manifest as JSON

You can access the Unity Cloud Build manifest as JSON at runtime. This Asset requires either custom parsing logic or the use of a third party JSON parser.

The following example C# code demonstrates loading and parsing the build manifest with the MiniJSON parser on GitHub Gist (gist.github.com/darktable/1411710):


using UnityEngine;
using System.Collections.Generic;
using MiniJSON;

public class MyGameObject: MonoBehavior
{
    void Start()
    {
        var manifest = (TextAsset) Resources.Load("UnityCloudBuildManifest.json");
        if (manifest != null)
        {
            var manifestDict = Json.Deserialize(manifest.text) as Dictionary<string,object>;
            foreach (var kvp in manifestDict)
            {
                // Be sure to check for null values!
                var value = (kvp.Value != null) ? kvp.Value.ToString() : "";
                Debug.Log(string.Format("Key: {0}, Value: {1}", kvp.Key, value));
            }
        }
    }
}
Build manifest
Build manifest as ScriptableObject