Version: 2020.1
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  • C#

SurfaceData Constructor

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public SurfaceData(XR.WSA.SurfaceId _id, MeshFilter _outputMesh, XR.WSA.WorldAnchor _outputAnchor, MeshCollider _outputCollider, float _trianglesPerCubicMeter, bool _bakeCollider);

Parameters

_id ID for the surface in question.
_outputMesh MeshFilter to write Mesh data to.
_outputAnchor WorldAnchor receiving the anchor point for the surface.
_outputCollider MeshCollider to write baked physics data to (optional).
_trianglesPerCubicMeter Requested resolution for the computed Mesh. Actual resolution may be less than this value.
_bakeCollider Set to true if collider baking is/has been requested.

Description

Constructor for conveniently filling out a SurfaceData struct.

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