Version: 2020.1
  • C#


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public float windTurbulence;


The turbulence wind force.

Produces a rapidly changing wind pressure.

// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70f; wind.windTurbulence = 0.1f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.25f; } }

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