Version: 2020.1
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Vector4.MoveTowards

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public static Vector4 MoveTowards(Vector4 current, Vector4 target, float maxDistanceDelta);

Description

Moves a point current towards target.

This is essentially the same as Vector4.Lerp but instead the function will ensure that the speed never exceeds maxDistanceDelta. Negative values of maxDistanceDelta pushes the vector away from target.

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