name | Marker name. |
Constructs a new performance marker for code instrumentation.
Use ProfilerMarker to markup a piece of code for the Profiler and Recorder.
using Unity.Profiling;
public class MySystemClass { static ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); static ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker("MySystem.Simulate");
public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End();
using (s_SimulatePerfMarker.Auto()) { // ... } } }
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