Version: 2020.1
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public bool mipMapsPreserveCoverage;


Enables or disables coverage-preserving alpha MIP mapping.

Enable this to rescale the alpha values of computed MIP maps so coverage is preserved. This means a higher percentage of pixels passes the alpha test and lower MIP map levels do not become more transparent. This is disabled by default (set to false).

Did you find this page useful? Please give it a rating: