Version: 2020.1
LanguageEnglish
  • C#

TextureImporter.IsPlatformTextureFormatValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool IsPlatformTextureFormatValid(TextureImporterType textureType, BuildTarget target, TextureImporterFormat currentFormat);

Parameters

textureType The TextureImporterType that the importer uses.
target The platform that the setting targets, referred to as the BuilTarget.
currentFormat The TextureImporterFormat to validate.

Returns

bool Returns true if TextureImporterFormat is valid and can be set. Returns false otherwise.

Description

Validates TextureImporterFormat based on a specified import type (TextureImporterType) and a specified build target (BuildTarget.).

TextureImporterFormat is not available for all platforms based on the TextureImporterType of a given Texture. Use this method to check that the format set with SetPlatformTextureSettings is a valid format.

Did you find this page useful? Please give it a rating: