Version: 2020.1
LanguageEnglish
  • C#

Texture2D.ClearRequestedMipmapLevel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void ClearRequestedMipmapLevel();

Description

Resets the requestedMipmapLevel field.

Resetting the requestedMipmapLevel allows the mipmap streaming system to start choosing which mipmap should be loaded based on the position of cameras.

Did you find this page useful? Please give it a rating: