Version: 2020.1
LanguageEnglish
  • C#

TerrainData.SetHolesDelayLOD

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetHolesDelayLOD(int xBase, int yBase, bool[,] holes);

Parameters

xBase First x index of Terrain holes samples to set.
yBase First y index of Terrain holes samples to set.
holes Array of Terrain holes samples to set (array indexed as [y,x]).

Description

Sets an array of Terrain holes samples.

Sets Terrain holes data using a two-dimensional array of Terrain holes samples. The samples are represented as bool values: true for surface and false for hole. The array dimensions define the area affected, which starts at xBase and yBase. The Terrain holes array is indexed as [y,x].

Unlike TerrainData.SetHoles, this method does not update LOD information for the Terrain, or any tree/vegetation objects; this means that some tree/vegetation objects might still be present over holes, but makes the method fast enough to be used in interactive editing scenarios. After modifications to the Terrain are complete - for example, when the user releases the mouse button - call TerrainData.SyncTexture and use TerrainData.HolesTextureName as a Texture name to update all LOD and vegetation information.

Did you find this page useful? Please give it a rating: