Version: 2020.1
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  • C#

StateMachineBehaviour.OnStateMachineEnter

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public void OnStateMachineEnter(Animator animator, int stateMachinePathHash);

Parameters

animator The Animator playing this state machine.
stateMachinePathHash The full path hash for this state machine.

Description

Called on the first Update frame when making a transition to a state machine. This is not called when making a transition into a state machine sub-state.

The evaluation flow must pass through an Entry node to call this method. Adding this callback prevents the multithreaded state machine evaluation because a script method needs to be called during the state machine evaluation. This method is called while the state machine is being evaluated which is a different execution order compared to most StateMachineBehaviour methods.

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