Version: 2020.1
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Shader.GetGlobalFloatArray

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public static float[] GetGlobalFloatArray(string name);
public static float[] GetGlobalFloatArray(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Gets a global float array for all shaders previously set using SetGlobalFloatArray.


public static void GetGlobalFloatArray(string name, List<float> values);
public static void GetGlobalFloatArray(int nameID, List<float> values);

Parameters

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Fetches a global float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

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