Version: 2020.1
  • C#


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public Vector3 ClosestPointOnBounds(Vector3 position);


The closest point to the bounding box of the attached colliders.

// Subtract damage from a character's hit points when an
// explosion occurs.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float hitPoints = 10.0F; public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void ApplyDamage(Vector3 explosionPos, float radius) { Vector3 closestPoint = rb.ClosestPointOnBounds(explosionPos); float distance = Vector3.Distance(closestPoint, explosionPos); float damage = 1.0F - Mathf.Clamp01(distance / radius); damage *= 10; hitPoints -= damage; } }

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