Version: 2020.1
LanguageEnglish
  • C#

Procedural.TextureStackBase<T0>.BindToMaterialPropertyBlock

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void BindToMaterialPropertyBlock(MaterialPropertyBlock mpb);

Parameters

mpb The property block to assign this procedural virtual texture stack too.

Description

Try to bind this texture stack to a MaterialPropertyBlock so it can be used for sampling the VT.

Try to bind this texture stack to a MaterialPropertyBlock so it can be used for sampling the VT. This will try to bind the needed resources but because of thread scheduling, some might not be available at this time. If binding was not successfull an exception will be thrown and you should try again at a later time (for example next frame). Rendering with the MaterialPropertyBlock if this function return False is undefined.

Did you find this page useful? Please give it a rating: