Version: 2020.1
LanguageEnglish
  • C#

RenderPipeline.disposed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool disposed;

Description

Returns true when the RenderPipeline is invalid or destroyed.

You should not call methods on a disposed RenderPipeline.

Did you find this page useful? Please give it a rating: