rayTracingShader | RayTracingShader to set parameter for. |
name | Name of the texture variable in shader code. |
nameID | The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID. |
rt | Texture value or identifier to set, see RenderTargetIdentifier. |
Adds a command to set a texture parameter on a RayTracingShader.
The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalTexture or Shader.SetGlobalTexture must be used.
Did you find this page useful? Please give it a rating: