CommandBuffer.SetRayTracingTextureParam

public void SetRayTracingTextureParam(Experimental.Rendering.RayTracingShader rayTracingShader, string name, Rendering.RenderTargetIdentifier rt);
public void SetRayTracingTextureParam(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Rendering.RenderTargetIdentifier rt);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the texture variable in shader code.
nameID The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.
rt Texture value or identifier to set, see RenderTargetIdentifier.

Description

Adds a command to set a texture parameter on a RayTracingShader.

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalTexture or Shader.SetGlobalTexture must be used.

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