Version: 2020.1
LanguageEnglish
  • C#

CommandBuffer.SetRayTracingShaderPass

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetRayTracingShaderPass(Experimental.Rendering.RayTracingShader rayTracingShader, string passName);

Parameters

rayTracingShader RayTracingShader to set parameter for.
passName Name of the shader pass to be used.

Description

Adds a command to set the pass for the RayTracingShader to be used.

The shader pass name is specified in the ShaderLab Pass from a .shader file.

Did you find this page useful? Please give it a rating: