Version: 2020.1
LanguageEnglish
  • C#

CommandBuffer.SetRayTracingIntParams

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetRayTracingIntParams(Experimental.Rendering.RayTracingShader rayTracingShader, string name, params int[] values);
public void SetRayTracingIntParams(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, params int[] values);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Values to set.

Description

Adds a command to set multiple consecutive integer parameters on a RayTracingShader.

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.

This function can be used to set an integer vector, integer array or integer vector array values. For example, int4 myArray[2] in the ray tracing shader can be filled by passing 8 integers.

Did you find this page useful? Please give it a rating: