index | Index of the random write target in the shader. |
buffer | Buffer to set as the write target. |
preserveCounterValue | Whether to leave the append/consume counter value unchanged. |
rt | RenderTargetIdentifier to set as the write target. |
Set random write target for Shader Model 4.5 level pixel shaders.
This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.
Did you find this page useful? Please give it a rating: