src | The resource to read the data from. |
size | Size in bytes of the data to be retrieved from the ComputeBuffer or GraphicsBuffer. |
offset | Offset in bytes in the ComputeBuffer or GraphicsBuffer. |
mipIndex | The index of the mipmap to be fetched. |
dstFormat | The target TextureFormat of the data. Conversion will happen automatically if format is different from the format stored on GPU. |
x | Starting X coordinate in pixels of the Texture data to be fetched. |
y | Starting Y coordinate in pixels of the Texture data to be fetched. |
z | Start Z coordinate in pixels for the Texture3D being fetched. Index of Start layer for TextureCube, Texture2DArray and TextureCubeArray being fetched. |
depth | Depth in pixels for Texture3D being fetched. Number of layers for TextureCube, TextureArray and TextureCubeArray. |
width | Width in pixels of the Texture data to be fetched. |
height | Height in pixels of the Texture data to be fetched. |
callback | A delegate System.Action called once the request is fullfilled. The done request is passed as parameter to the System.Action. |
Adds an asynchonous GPU readback request command to the command buffer.
See Also: AsyncGPUReadback.Request.
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