Version: 2020.1
LanguageEnglish
  • C#

CommandBuffer.DrawMeshInstancedIndirect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties);
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset);
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs);
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties);
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset);
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs);

Parameters

mesh The Mesh to draw.
submeshIndex Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.
material Material to use.
shaderPass Which pass of the shader to use, or -1 which renders all passes.
properties Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.
bufferWithArgs The GPU buffer containing the arguments for how many instances of this mesh to draw.
argsOffset The byte offset into the buffer, where the draw arguments start.

Description

Add a "draw mesh with indirect instancing" command.

Did you find this page useful? Please give it a rating: