CommandBuffer.DispatchRays(RayTracingShader,string,int,int,int,Camera)

Parameters

raytracingShader RayTracingShader to execute.
rayGenShaderName Name of the ray generation shader.
rayGenShaderNameID Property name ID. Use Shader.PropertyToID to get this ID.
width The width of the ray generation shader thread grid.
height The height of the ray generation shader thread grid.
depth The depth of the ray generation shader thread grid.
camera The Camera to be used as environment to dispatch RayTracingShader.

Description

Add a command to execute a RayTracingShader.

When the command buffer executes, a RayTracingShader is dispatched and launches the threads of ray generation shader. Width, height and depth must be above zero and width*height*depth <= 2^30.

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