Version: 2020.1
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public static int streamingMipmapsRenderersPerFrame;


Number of renderers used to process each frame during the calculation of desired mipmap levels for the associated textures.

Lower this value to reduce the CPU cost when using this feature, at the expense of reducing the rate of texture mipmap computation and loading of those desired mipmaps.

Did you find this page useful? Please give it a rating: