Version: 2020.1
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PlayerSettings.SetScriptingBackend

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public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend);

Description

Sets the scripting framework for a BuildTargetPlatformGroup.

Sets the scripting framework that Unity will use for a specific BuildTargetPlatformGroup. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.

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